
GAME DIRECTOR
RESEARCHER
LECTURER
ABOUT
01 / About
Luisa Strangis is a game director, researcher, and university lecturer working at the intersection of game design, narrative systems, and critical theory.
Her practice sits at the intersection of game design, visual research, and teaching. She has directed independent game projects developed within academic contexts, contributed to ongoing research in game studies and UX/UI design, and teaches 3D modeling and game design at university level. Her work is grounded in the conviction that games are among the most complex and underexplored forms of cultural expression available today.
ORCID ↗
Italian DiGRA ↗
LinkedIn ↗
Behance ↗
02 / work
A body of work spanning interactive experiences, visual design, and 3D environments — where game design meets cultural research.

GAME DIRECTOR · RESEARCHER · LECTURER
ABOUT
01 / About
Luisa Strangis is a game director, researcher, and university lecturer working at the intersection of game design, narrative systems, and critical theory.
Her practice sits at the intersection of game design, visual research, and teaching. She has directed independent game projects developed within academic contexts, contributed to ongoing research in game studies and UX/UI design, and teaches 3D modeling and game design at university level. Her work is grounded in the conviction that games are among the most complex and underexplored forms of cultural expression available today.
ORCID ↗
Italian DiGRA ↗
LinkedIn ↗
Behance ↗
02 / work
A body of work spanning interactive experiences, visual design, and 3D environments — where game design meets cultural research.

GAME DIRECTOR · RESEARCHER · LECTURER
ABOUT
01 / About
Luisa Strangis is a game director, researcher, and university lecturer working at the intersection of game design, narrative systems, and critical theory.
Her practice sits at the intersection of game design, visual research, and teaching. She has directed independent game projects developed within academic contexts, contributed to ongoing research in game studies and UX/UI design, and teaches 3D modeling and game design at university level. Her work is grounded in the conviction that games are among the most complex and underexplored forms of cultural expression available today.
ORCID ↗
Italian DiGRA ↗
LinkedIn ↗
Behance ↗
02 / work
A body of work spanning interactive experiences, visual design, and 3D environments — where game design meets cultural research.